Ironclad
Overview
A battle-hardened warrior built around raw Strength and resilience. The Ironclad rewards aggressive scaling — stack Strength early, exploit exhaust synergies, or lock down the board with Barricade. Built-in healing via Burning Blood and Reaper makes him the most forgiving character for beginners.
- HP
- 80
- Starting Relic
- Burning Blood At the end of combat, heal 6 HP.
Starter Deck
Strengths & Weaknesses
✓ Strengths
- Strong damage scaling through Strength buffs — gains power exponentially
- Multiple self-healing options (Burning Blood relic, Reaper, Feed)
- Flexible deck-building with several distinct viable archetypes
- Exhaust synergies generate compounding value each turn
- Barricade build converts defense into offense via Body Slam
✗ Weaknesses
- Highly vulnerable to Strength-reducing debuffs (Weak, Frail, Strength Down)
- Starter deck is slow — needs early upgrades or key cards to function well
- Barricade build is all-or-nothing and hard to pivot away from
- Draw power is limited compared to Silent and Defect
- Exhaust build requires specific cards; inconsistent without Corruption
Deck Archetypes
Strength Build
tier: SExplosive damage scaling through Strength stacking and multi-hit attacks.
- Balance of three elements: acquire "stall", "scaling", and "attack" cards in good proportion.
- Strong against normal enemies: in fights against regular enemies, you can win quickly without waiting for scaling to complete.
- High versatility: has independent strengths, pairs well with other attack builds, and can be combined flexibly.
Exhaust Build
tier: ACombine exhaust synergy cards to generate explosive value, then end the fight quickly before running out of cards.
- The build needs many key power cards — actively pick up essential pieces whenever they appear.
- Exhausting cards shortens your deck each cycle, making long fights unsustainable. Prepare a finisher such as Body Slam, Ashen Strike, or Pact's End to close out quickly.
- Because cards are exhausted, keep acquiring cards to maintain deck size — a slightly larger deck is acceptable and expected with this archetype.
Barricade / Block Build
tier: ARetain Block between turns with Barricade, then deal it back with Body Slam.
- Whether the deck succeeds depends entirely on finding Barricade — it is the non-negotiable centerpiece.
- In the early game, keep a balance with normal attack cards; Block generation alone cannot carry you before Barricade is online.
- Body Slam is the finisher — once Block stacks high enough, a single play ends the fight.
Self-Damage / Rupture Build
tier: BUse self-damage cards to stack Rupture and turn HP loss into Strength, energy, block, or direct damage before closing fights with scaled attacks.
- Self-damage only pays off when the deck converts HP loss into tempo, so prioritize Rupture or strong payoff cards before adding too many painful enablers.
- Crimson Mantle is one of the cleanest engines because it triggers self-damage every turn while also covering defense.
- The build still needs a way to finish fights quickly; cards like Hemokinesis and Tear Asunder scale well once Rupture is active.