Ironclad

Overview

A battle-hardened warrior built around raw Strength and resilience. The Ironclad rewards aggressive scaling — stack Strength early, exploit exhaust synergies, or lock down the board with Barricade. Built-in healing via Burning Blood and Reaper makes him the most forgiving character for beginners.

HP
80

Starter Deck

Strengths & Weaknesses

✓ Strengths

  • Strong damage scaling through Strength buffs — gains power exponentially
  • Multiple self-healing options (Burning Blood relic, Reaper, Feed)
  • Flexible deck-building with several distinct viable archetypes
  • Exhaust synergies generate compounding value each turn
  • Barricade build converts defense into offense via Body Slam

✗ Weaknesses

  • Highly vulnerable to Strength-reducing debuffs (Weak, Frail, Strength Down)
  • Starter deck is slow — needs early upgrades or key cards to function well
  • Barricade build is all-or-nothing and hard to pivot away from
  • Draw power is limited compared to Silent and Defect
  • Exhaust build requires specific cards; inconsistent without Corruption

Deck Archetypes

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Strength Build

tier: S

Explosive damage scaling through Strength stacking and multi-hit attacks.

  • Balance of three elements: acquire "stall", "scaling", and "attack" cards in good proportion.
  • Strong against normal enemies: in fights against regular enemies, you can win quickly without waiting for scaling to complete.
  • High versatility: has independent strengths, pairs well with other attack builds, and can be combined flexibly.
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Exhaust Build

tier: A

Combine exhaust synergy cards to generate explosive value, then end the fight quickly before running out of cards.

  • The build needs many key power cards — actively pick up essential pieces whenever they appear.
  • Exhausting cards shortens your deck each cycle, making long fights unsustainable. Prepare a finisher such as Body Slam, Ashen Strike, or Pact's End to close out quickly.
  • Because cards are exhausted, keep acquiring cards to maintain deck size — a slightly larger deck is acceptable and expected with this archetype.

Retain Block between turns with Barricade, then deal it back with Body Slam.

  • Whether the deck succeeds depends entirely on finding Barricade — it is the non-negotiable centerpiece.
  • In the early game, keep a balance with normal attack cards; Block generation alone cannot carry you before Barricade is online.
  • Body Slam is the finisher — once Block stacks high enough, a single play ends the fight.

Use self-damage cards to stack Rupture and turn HP loss into Strength, energy, block, or direct damage before closing fights with scaled attacks.

  • Self-damage only pays off when the deck converts HP loss into tempo, so prioritize Rupture or strong payoff cards before adding too many painful enablers.
  • Crimson Mantle is one of the cleanest engines because it triggers self-damage every turn while also covering defense.
  • The build still needs a way to finish fights quickly; cards like Hemokinesis and Tear Asunder scale well once Rupture is active.