Buffs & Debuffs
Browse all status effects (powers) and their effects.
259 effects
Buff 208
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Poison is triggered X additional X.
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Shivs deal X additional damage.
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When this character would be defeated, it instead revives even stronger.
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Whenever you play a card, gain X Block.
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At the start of your turn, put X random X from your Discard Pile into your Hand and Upgrade X for the rest of combat.
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Gain X Dexterity until the end of this turn.
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Whenever you create a card, gain X Strength.
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Negates X X.
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Awakens upon losing HP or X turns.
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Every cards you draw, gain ●.
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Deals 50% more damage when it is attacking you from behind.
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Deals 50% more damage when it is attacking you from behind.
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Block is not removed at the start of turn.
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Whenever you gain Block on your turn, other players gain half that much Block.
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Whenever you spend or gain ◆, deal X damage to ALL enemies.
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At the start of your next turn, gain X Block.
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Block is not removed at the start of your next X turns.
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Prevent the next X times you would lose HP.
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Block is not removed at the start of this character's turn. Stunned if all Block is removed.
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Your next X Skills are played an extra time this turn.
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Whenever you play an Attack, add X random Attacks into your Hand.
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Osty's attacks deal X additional damage.
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At the start of your turn, add X random X into your Hand and apply Ethereal to X.
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Gain X Block for each ◆ spent.
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At the start of your next X turns, draw 1 additional card.
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You receive % less damage from Vulnerable enemies X turns.
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At the end of your turn, Evoke your X leftmost X.
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At the start of your turn, gain X Block for each unique Orb you have.
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Gain X Strength until the end of this turn.
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Whenever you draw a card this turn, apply X Poison to ALL enemies.
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Skills cost 0. Whenever you play a Skill, Exhaust it.
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At the start of your turn, apply X Doom to a random enemy.
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is covering you. All attacks that would be directed to you are redirected to them instead.
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When an ally dies, this character gains Strength and Block.
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At the start of your turn, add X random Powers into your Hand.
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At the start of your turn, lose HP and gain X Block.
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Vulnerable enemies take an additional X% damage.
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Powers cost X ● less.
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Gains X Block upon first being hit.
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Whenever you play a card that costs ● or more, gain X Block.
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Whenever a card is Exhausted, draw X X.
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At the start of your turn, gain ● and draw X additional X.
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At the start of your turn, gain X Strength.
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Whenever you play a Soul, Summon X.
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X Block gained from cards by X.
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Enemies deal 50% less damage this turn.
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Osty absorbs all unblocked attack damage.
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X turns, Attacks deal double damage.
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At the start of your next turn, draw X additional X.
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At the start of your turn, Exhaust the top X cards of your Draw Pile.
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Your next X cards are played an extra time.
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The first X cards you play each turn are played an extra time.
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Gain X additional ● next turn.
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Whenever you play a Skill, gains X Strength.
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At the start of your turn, Transform X X in your Hand.
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Whenever you deal unblocked attack damage, apply X Poison.
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Tries to escape the combat X turns.
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Shivs hit ALL enemies.
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Gain an additional X Block from Defend cards.
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Gain X Strength until the end of this turn.
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Whenever a card is Exhausted, gain X Block.
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The first X times you play a 0● Attack each turn, return it to your Hand.
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Whenever you are attacked this turn, deal X damage back.
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Gain X Strength until the end of this turn.
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Receives % less damage from Attacks. Deal attack damage X X to Stun it.
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X the effectiveness of Orbs by X.
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Gain X Focus until the end of this turn.
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At the end of combat, remove X X from your Deck.
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Next turn, put X cards from your Draw Pile into your Hand.
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Your next X Attacks cost 0 ●.
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The next X Powers you play X 0 ●.
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The next X Skills you play X 0 ●.
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Gain ● at the start of each turn.
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At the start of your turn, Forge X.
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Powers are afflicted with .
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At the start of your turn, gain ◆.
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The next X Attacks you play deal triple damage.
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Whenever you play a card, lose ●.
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Whenever you play a card this turn, deal X damage to ALL enemies.
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Take half damage from enemies. Removed if dies.
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At the end of your turn, if you have Frost, deal X damage to ALL enemies.
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Whenever you Forge, all allies Forge as well.
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Reduce all damage taken and HP lost by this character to 9.
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this character cannot lose more than X HP each turn.
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Hatches after X X.
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Whenever you play a Soul, a random enemy loses X HP.
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When killed, returns all the stolen Gold.
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Gain X Dexterity until the end of this turn.
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At the start of your turn, add X random Common X into your Hand.
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Whenever you draw a card containing "Strike", it is played against a random enemy.
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At the start of this character's turn, it gains X Strength.
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Gain X Focus until the end of this turn.
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Whenever you play an Attack or Skill, it is Exhausted.
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When this dies, it revives next turn at full HP.
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At the end of combat, Upgrade X random X.
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At the start of your turn, lose HP. Whenever you lose HP on your turn, deal X damage to ALL enemies.
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Upon dying, summons... something.
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At the start of your turn, add X Shivs into your Hand.
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Reduce all damage taken and HP loss to 1. Lasts for X X.
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You are covering . All attacks that would be directed towards them are redirected towards you.
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The first time you draw a Status each turn, draw X X.
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Whenever you gain Block, deal X damage to a random enemy.
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Add X X of the third Attack you play each turn into your Hand.
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All other allies deal X additional damage.
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The first Attack each turn deals X% additional damage.
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At the start of the next X turns, Channel 1 Lightning.
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At the start of your turn, trigger the passive ability of your next Orb X X.
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At the start of your turn, draw X additional X.
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When you play a Skill, it gains Sly.
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At the start of your turn, play the X top cards of your Draw Pile.
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Minions abandon combat without their leader.
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Whenever you attack an enemy, it loses X Strength this turn.
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Whenever you play a card this turn, gain Strength this turn. Currently granting Strength.
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Whenever Osty loses HP, ALL enemies lose X times that much HP as well.
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At the end of every other turn, gains Intangible 1.
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Add X X into your Hand next turn.
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The first X Attacks or Skills you play each turn X placed on top of your Draw Pile.
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At the start of your turn, apply X Poison to ALL enemies.
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Your next X Attacks are played an extra time this turn.
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Every ● you spend, gain ●.
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Every times you apply Poison, deal X damage to ALL enemies.
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Whenever you draw an Ethereal card, draw X X.
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Shuffle X X into your Discard Pile each time you receive unblocked attack damage.
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If you play or more cards in a turn, draw X additional X at the start of your next turn.
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If you play more this turn, deal X damage to ALL enemies.
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Whenever this character deals unblocked attack damage to you, you lose X Max HP.
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Whenever you play Sovereign Blade, gain X Block.
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Whenever this enemy is hit by an Attack, add X Dazed into your Draw Pile.
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Shivs gain Retain. The first Shiv you play each turn deals X additional damage.
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Whenever you create a card, gain X Block.
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At the end of your turn, gain X Block. Plating is reduced by at the start of your turn.
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When killed, return all stolen Dexterity to the player.
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When killed, return all stolen Strength to the player.
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At the start of your turn, gain X Vigor.
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Gain ● at the start of each turn.
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Gain additional ● X turns.
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Whenever you play an Attack this turn, gain X Block.
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At the start of the player's turn, Turret Operator gains X Block.
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When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining X Strength.
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Whenever Attacks deal damage, they also apply X times that much Doom.
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If other segments are still alive, revives in 2 turns with X HP.
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The next X cards you play this turn X placed on the top of your Draw Pile.
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Blocked damage is reflected to your attacker for X X.
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At the end of your turn, heal X HP, then reduce Regen by 1.
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Gain X Strength until the end of this turn.
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Retain your Hand X turns.
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At the end of turn, X Strength.
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At the start of your turn, deal X damage to ALL enemies and increase this damage by .
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At the end of combat, gain X Gold.
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Whenever you lose HP on your turn, gain X Strength.
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X turns, you will be eaten and die.
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You cannot draw additional cards during your turn.
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Sovereign Blade now hits ALL enemies.
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Gain X Block next turn.
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At the start of your turn, add X Sweeping Gaze into your Hand.
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Whenever you play a card, deal X damage to a random enemy.
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Gain X Strength until the end of this turn.
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X turns after this one, Attacks deal double damage.
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Double your Block gain this turnX times.
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Whenever you apply Doom, gain X Block.
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Your next X Powers are played an extra time.
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The first time this character is hit each turn, it gains X Block.
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Whenever you apply a debuff to an enemy, they take X damage.
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The next X times this character loses HP, it only loses 1 HP instead.
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Awakens upon taking turns or losing HP X X.
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Whenever you create a Status, deal X damage to ALL enemies.
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Whenever another player attacks an enemy, gain X Block.
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Receives % less attack damage until it lands.
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At the start of your turn, add X random Colorless X into your Hand.
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Gain X Dexterity until the end of this turn.
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Whenever you draw a card during your turn, deal X damage to ALL enemies.
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At the start of your turn, Channel X Glass.
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Whenever you play an Ethereal card, gain X Block.
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At the end of your turn, X random X in your Hand X
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Gain X ◆ next turn.
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When killed, deals X damage at the end of your next turn.
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When killed, a new Axebot is summoned in its place.
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Whenever you play a Power, Channel X Lightning.
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Whenever you shuffle your Draw Pile, choose X X from it to put into your Hand.
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X attack damage by X.
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Whenever you play a Power, gain X ●.
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Whenever this character deals unblocked attack damage, it gains X Strength.
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At the start of your next turn, Summon X.
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Something is off about this creature...
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Upon killing this enemy, the stolen card is returned.
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Sovereign Blade now hits X additional X.
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Gain X Focus until the end of this turn.
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Take double damage from enemies. Allies take half damage from enemies.
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At the end of its turn, gains X Strength.
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At the end of X turns, deal damage to ALL enemies.
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Gain X additional card X at the end of combat.
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Whenever you play a card, gain ◆.
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Steals X Gold when Attacking.
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When hit by an attack, deal X damage back.
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Whenever you Evoke Lightning, deal X damage to each enemy hit.
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You have X more X to defeat the Battleworn Dummy.
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At the start of your turn, draw X X and discard X X.
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Gain Block at the start of the next X X.
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Weak enemies take X times more damage from Attacks.
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Whenever you create a Status, Channel X random Orb| random Orbs.
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At the start of your turn, draw X card| cards and Exhaust X card| cards from your Hand.
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The first X times you gain Block from a card each turn, double the amount gained.
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The next X Ethereal X you play X 0.
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Whenever you apply Vulnerable, draw X X.
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next Attack deals X additional damage.
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The first time this character takes Attack damage each turn, the attacker gains ●.
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The first X cards you play each turn X free to play.
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At the end of your turn, Retain up to X X.
Debuff 51
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At the start of your turn, lose X Focus.
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Cards cost an additional ● this turn.
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The first X cards drawn each turn are Afflicted with Bound.
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The costs of your cards are randomized on draw, from 0 to 3.
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Sovereign Blade deals double damage to this character X turns.
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While the Slithering Strangler is alive, at the end of your turn, take X damage.
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Lose X Strength until the end of this turn.
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While Magi Knight is alive, ALL your cards are Downgraded.
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Lose X Strength until the end of this turn.
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Vulnerable and Weak are twice as effective X turns.
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At the end of this character's turn, it loses X HP.
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At the end of your turn, take X damage.
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At the end of the turn, if this character has X or less HP, it dies.
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Lose X Strength until the end of this turn.
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Lose X Strength until the end of this turn.
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Other allies deal X times more attack damage to this enemy this turn.
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Gain 25% less Block from cards for X X.
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All Hangs deal X times more damage to this enemy.
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While Spectral Knight is alive, ALL your cards are Ethereal.
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If this character's attacks are fully blocked, it becomes Stunned.
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Other allies deal X times more damage to this enemy this turn.
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Take X damage at the end of your turn. Is cleared if the Magi Knight dies.
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Lose X Strength until the end of this turn.
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Draw X fewer X each turn.
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Lose X Strength until the end of this turn.
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At the start of your turn, apply X Doom to yourself.
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You cannot gain Block from cards for X turn| turns.
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You may not draw any more cards this turn.
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You cannot gain additional ● this turn.
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Whenever you play a card, this enemy gains X Doom.
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Lose X Strength until the end of this turn.
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The first time this character's HP reaches X or below, it becomes Stunned and loses all its Strength.
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At the start of X HP, then reduce Poison by 1.
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You can only play X X this turn.
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Lose X Strength until the end of this turn.
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The first time this character's HP reaches X or below, it becomes Stunned.
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is alive, your|this character's Attacks deal % less damageX turns|.
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Whenever Osty hits this enemy this turn, Summon X.
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You cannot play more than X X each turn.
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Whenever you play a card, 10% more damage from Attacks this turn.X% more damage)
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You can only play X Skill per turn.
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Whenever you play a card this turn, X HP.
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Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.
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The next Attack another player plays on the enemy is played an extra time.
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Attacks cost an additional ● X turns.
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Whenever you play a card, lose X Strength and X Dexterity this turn.
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If you take unblocked attack damage this combat, die.
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Receive % more damage from Attacks for X X.
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Gain X less ● per turn.
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Attacks deal 25% less damage for X X.
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At the start of your turn, lose X Dexterity.
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