Relics
Browse all relics. Filter by tier or character.
292 relics
Starter 10
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Black Blood
At the end of combat, heal 12 HP.
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Bound Phylactery
At the start of your turn, Summon 1.
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Burning Blood
At the end of combat, heal 6 HP.
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Cracked Core
At the start of each combat, Channel 1 Lightning.
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Divine Destiny
At the start of each combat, gain ◆◆◆◆◆◆.
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Divine Right
At the start of each combat, gain ◆◆◆.
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Infused Core
At the start of each combat, Channel 3 Lightning.
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Phylactery Unbound
At the start of each combat, Summon 5. At the start of your turn, Summon 2.
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Ring of the Drake
At the start of your first 3 turns, draw 2 additional cards.
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Ring of the Snake
At the start of each combat, draw 2 additional cards.
Common 30
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Amethyst Aubergine
Enemies drop 15 additional Gold.
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Anchor
Start each combat with 10 Block.
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Bag of Marbles
At the start of each combat, apply 1 Vulnerable to ALL enemies.
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Bag of Preparation
At the start of each combat, draw 2 additional cards.
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Blood Vial
At the start of each combat, heal 2 HP.
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Bone Flute
Whenever Osty attacks, gain 2 Block.
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Book of Five Rings
Every 5 cards you add to your Deck, heal 20 HP.
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Bronze Scales
Start each combat with 3 Thorns.
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Centennial Puzzle
The first time you lose HP each combat, draw 3 cards.
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Data Disk
Start each combat with 1 Focus.
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Fencing Manual
At the start of each combat, Forge 10.
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Festive Popper
At the start of each combat, deal 9 damage to ALL enemies.
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Gorget
At the start of each combat, gain 4 Plating.
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Happy Flower
Every 3 turns, gain ●.
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Juzu Bracelet
Regular enemy combats are no longer encountered in ? rooms.
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Lantern
Start each combat with an additional ●.
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Meal Ticket
Whenever you enter a shop room, heal 15 HP.
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Oddly Smooth Stone
Start each combat with 1 Dexterity.
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Pendulum
Every 3 turns, draw 1 card.
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Potion Belt
Upon pickup, gain 2 potion slots.
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Red Mask
At the start of each combat, apply 1 Weak to ALL enemies.
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Red Skull
While your HP is at or below 50%, you have 3 additional Strength.
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Regal Pillow
Whenever you Rest, heal an additional 15 HP.
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Snecko Skull
Whenever you apply Poison, apply an additional 1 Poison.
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Strawberry
Upon pickup, raise your Max HP by 7.
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Strike Dummy
Cards containing “Strike” deal 3 additional damage.
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Vajra
Start each combat with 1 Strength.
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Venerable Tea Set
Whenever you enter a Rest Site, start the next combat with an additional ●●.
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War Paint
Upon pickup, Upgrade 2 random Skills.
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Whetstone
Upon pickup, Upgrade 2 random Attacks.
Uncommon 40
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Akabeko
At the start of each combat, gain 8 Vigor.
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Book Repair Knife
Whenever a non-Minion enemy dies to Doom, heal 3 HP.
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Bowler Hat
Gain 25% additional Gold.
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Candelabra
At the start of your 2nd turn, gain ●●.
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Eternal Feather
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
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Funerary Mask
At the start of each combat, add 3 Souls into your Draw Pile.
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Galactic Dust
For every 10 ◆ spent, gain 10 Block.
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Gold-Plated Cables
Your rightmost Orb triggers its passive an additional time.
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Gremlin Horn
Whenever an enemy dies, gain ● and draw 1 card.
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Horn Cleat
At the start of your 2nd turn, gain 14 Block.
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Joss Paper
Every 5 times you Exhaust a card, draw 1 card.
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Kusarigama
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
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Lasting Candy
Every other combat, your card rewards gain an additional Power.
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Letter Opener
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
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Lucky Fysh
Whenever you add a card to your Deck, gain 15 Gold.
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Mercury Hourglass
At the start of your turn, deal 3 damage to ALL enemies.
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Miniature Cannon
Upgraded Attacks deal 3 additional damage.
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Nunchaku
Every time you play 10 Attacks, gain ●.
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Orichalcum
If you end your turn without Block, gain 6 Block.
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Ornamental Fan
Every time you play 3 Attacks in a single turn, gain 4 Block.
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Pantograph
At the start of each Boss combat, heal 25 HP.
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Paper Phrog
Enemies with Vulnerable take 75% more damage rather than 50%.
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Parrying Shield
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
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Pear
Upon pickup, raise your Max HP by 10.
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Pen Nib
Every 10th Attack you play deals double damage.
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Permafrost
The first time you play a Power each combat, gain 7 Block.
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Petrified Toad
At the start of each combat, procure a Potion-Shaped Rock.
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Planisphere
Whenever you enter a ? room, heal 5 HP.
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Regalite
Whenever you create a card, gain 2 Block.
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Reptile Trinket
Whenever you use a potion, gain 3 Strength this turn.
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Ripple Basin
If you did not play any Attacks during your turn, gain 4 Block.
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Self-Forming Clay
Whenever you lose HP in combat, gain 3 Block next turn.
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Sparkling Rouge
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
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Stone Cracker
At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
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Symbiotic Virus
At the start of each combat, Channel 1 Dark.
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Tingsha
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
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Tiny Mailbox
Whenever you Rest, procure 2 random potions.
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Tuning Fork
Every time you play 10 Skills, gain 7 Block.
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Twisted Funnel
At the start of each combat, apply 4 Poison to ALL enemies.
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Vambrace
The first time you gain Block from a card each combat, double the amount gained.
Rare 50
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Art of War
If you do not play any Attacks during your turn, gain an additional ● next turn.
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Beating Remnant
You cannot lose more than 20 HP in a single turn.
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Bellows
The first Hand you draw each combat is Upgraded.
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Big Hat
At the start of each combat, add 2 random Ethereal cards into your Hand.
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Bookmark
At the end of each turn, lower the cost of a random Retained card by 1 until played.
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Captain's Wheel
At the start of your 3rd turn, gain 18 Block.
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Chandelier
At the start of your 3rd turn, gain ●●●.
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Charon's Ashes
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
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Cloak Clasp
At the end of your turn, gain 1 Block for each card in your Hand.
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Demon Tongue
The first time you lose HP on your turn, heal HP equal to the amount lost.
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Emotion Chip
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
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Frozen Egg
Whenever you add a Power into your Deck, Upgrade it.
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Gambling Chip
At the start of each combat, discard any number of cards then draw that many.
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Game Piece
Whenever you play a Power, draw 1 card.
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Girya
You can now gain Strength at Rest Sites. (3 times max)
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Helical Dart
Whenever you play a Shiv, gain 1 Dexterity this turn.
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Ice Cream
Energy is now conserved between turns.
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Intimidating Helmet
Whenever you play a card that costs ●● or more, gain 4 Block.
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Ivory Tile
Whenever you play a card that costs ●●● or more, gain ●.
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Kunai
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
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Lizard Tail
When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
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Lunar Pastry
At the end of your turn, gain ◆.
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Mango
Upon pickup, raise your Max HP by 14.
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Meat on the Bone
If your HP is at or below 50% at the end of combat, heal 12 HP.
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Metronome
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
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Mini Regent
The first time you spend ◆ each turn, gain 1 Strength.
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Molten Egg
Whenever you add an Attack card to your Deck, Upgrade it.
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Mummified Hand
Whenever you play a Power, a random card in your Hand is free to play that turn.
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Old Coin
Upon pickup, gain 300 Gold.
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Orange Dough
At the start of each combat, add 2 random Colorless cards into your Hand.
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Paper Krane
Enemies with Weak deal 40% less damage to you rather than 25%.
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Pocketwatch
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
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Power Cell
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
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Prayer Wheel
Normal enemies drop an additional card reward.
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Rainbow Ring
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
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Razor Tooth
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
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Ruined Helmet
The first time you gain Strength each combat, double the amount gained.
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Shovel
You can now dig at Rest Sites to obtain a random Relic.
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Shuriken
Every time you play 3 Attacks in a single turn, gain 1 Strength.
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Stone Calendar
At the end of turn 7, deal 52 damage to ALL enemies.
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Sturdy Clamp
Up to 10 Block persists across turns.
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The Courier
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
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Tough Bandages
Whenever you discard a card during your turn, gain 3 Block.
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Toxic Egg
Whenever you add a Skill into your Deck, Upgrade it.
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Tungsten Rod
Whenever you would lose HP, lose 1 less.
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Unceasing Top
Whenever you have no cards in Hand during your turn, draw a card.
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Unsettling Lamp
Each combat, the first time you play a card that Debuffs an enemy, double its effect.
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Vexing Puzzlebox
At the start of each combat, add a random card into your Hand. It's free to play this turn.
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White Beast Statue
Potions always appear in combat rewards.
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White Star
Elites drop an additional Rare card reward.
Shop 30
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Belt Buckle
While you have no potions, you have 2 additional Dexterity.
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Bread
At the start of your first turn, lose ●●. At the start of all other turns, gain ●.
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Brimstone
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
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Burning Sticks
The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
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Cauldron
Upon pickup, brews 5 random potions.
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Chemical X
The effects of your cost X cards are increased by 2.
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Dingy Rug
Card rewards can now contain Colorless cards.
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Dolly's Mirror
Upon pickup, obtain an additional copy of a card in your Deck.
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Dragon Fruit
Whenever you gain Gold, raise your Max HP by 1.
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Ghost Seed
Strikes and Defends gain Ethereal.
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Gnarled Hammer
Upon pickup, Enchant up to 3 Attacks with Sharp 3.
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Kifuda
Upon pickup, Enchant up to 3 cards with Adroit.
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Lava Lamp
At the end of combat, Upgrade all card rewards if you took no damage.
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Lee's Waffle
Upon pickup, raise your Max HP by 7 and heal all of your HP.
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Membership Card
50% discount on all products!
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Miniature Tent
You may choose any number of options at Rest Sites.
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Mystic Lighter
Enchanted Attacks deal 9 additional damage.
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Ninja Scroll
At the start of each combat, add 3 Shivs into your Hand.
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Orrery
Upon pickup, gain 5 card rewards.
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Punch Dagger
Upon pickup, Enchant an Attack with Momentum 5.
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Ringing Triangle
Retain your Hand on the first turn of combat.
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Royal Stamp
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
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Runic Capacitor
Start each combat with 3 additional Orb Slots.
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Screaming Flagon
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
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Sling of Courage
Start each Elite combat with 2 Strength.
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The Abacus
Whenever you shuffle your Draw Pile, gain 6 Block.
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Toolbox
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
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Undying Sigil
Enemies with at least as much Doom as HP deal 50% less damage.
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Vitruvian Minion
Cards containing “Minion” deal double damage and gain double Block.
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Wing Charm
A random card in each card reward is Enchanted with Swift 1.
Event 35
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Big Mushroom
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
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Bing Bong
Whenever you add a card to your Deck, add one additional copy.
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Bone Tea
At the start of the next combat, Upgrade your starting hand.
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Byrdpip
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
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The Chosen Cheese
At the end of combat, gain 1 Max HP.
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Darkstone Periapt
Whenever you obtain a Curse, raise your Max HP by 6.
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Daughter of the Wind
Whenever you play an Attack, gain 1 Block.
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Dream Catcher
Whenever you Rest, you may add a card to your Deck.
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Ember Tea
At the start of the next 5 combats, gain 2 Strength.
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Anchor???
Start each combat with 4 Block.
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Blood Vial???
At the start of each combat, heal 1 HP.
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Happy Flower???
Every 5 turns, gain ●.
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Lee's Waffle???
Upon pickup, heal 10% of your HP.
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Mango???
Upon pickup, raise your Max HP by 3.
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The Merchant's Rug???
Poor imitation. Does nothing.
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Orichalcum???
If you end your turn without Block, gain 3 Block.
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Snecko Eye???
Start each combat Confused.
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Strike Dummy???
Cards containing “Strike” deal 1 additional damage.
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Venerable Tea Set???
Whenever you enter a Rest Site, start the next combat with an additional ●.
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Forgotten Soul
Whenever you Exhaust a card, deal 1 damage to a random enemy.
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Fragrant Mushroom
Upon pickup, lose 15 HP and Upgrade 2 random cards.
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Fresnel Lens
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
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Hand Drill
Whenever you break an enemy's Block, apply 2 Vulnerable.
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History Course
At the start of your turn, play a copy of your last played Attack or Skill.
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Lost Wisp
Whenever you play a Power, deal 8 damage to ALL enemies.
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Maw Bank
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
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Mr. Struggles
At the start of your turn, deal damage equal to the turn number to ALL enemies.
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Pollinous Core
Every 4 turns, draw 2 additional cards.
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Royal Poison
At the start of each combat, lose 4 HP.
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Sword of Jade
Start each combat with 3 Strength.
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Sword of Stone
Transforms into a powerful Relic after defeating 5 Elites.
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Tea of Discourtesy
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
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The Boot
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
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Wongo Customer Appreciation Badge
Does nothing.
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Wongo's Mystery Ticket
Receive 3 random Relics after 5 combats.
Ancient 97
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Alchemical Coffer
Upon pickup, gain 4 potion slots filled with random potions.
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Arcane Scroll
Upon pickup, obtain a random Rare Card to add to your Deck.
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Archaic Tooth
Upon pickup, Transform a starter card into an ancient version.
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Astrolabe
Upon pickup, Transform 3 cards, then Upgrade them.
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Beautiful Bracelet
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
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Biiig Hug
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
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Black Star
Elites drop an additional Relic when defeated.
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Blessed Antler
Gain ● at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
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Blood-Soaked Rose
Upon pickup, add 1 Enthralled to your Deck. Gain ● at the start of each turn.
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Booming Conch
At the start of Elite combats, draw 2 additional cards.
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Brilliant Scarf
The 5th card you play each turn is free.
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Calling Bell
Upon pickup, obtain a unique Curse and 3 Relics.
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Choices Paradox
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
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Claws
Upon pickup, Transform up to 6 cards into Maul.
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Crossbow
At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
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Cursed Pearl
Upon pickup, receive Greed. Gain 333 Gold.
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Delicate Frond
At the start of each combat, fill all empty potion slots with random potions.
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Diamond Diadem
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
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Distinguished Cape
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
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Driftwood
You may reroll each card reward once.
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Dusty Tome
Upon pickup, obtain an Ancient Card.
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Ectoplasm
You can no longer gain Gold. Gain ● at the start of each turn.
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Electric Shrymp
Upon pickup, Enchant a Skill with Imbued.
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Empty Cage
Upon pickup, remove 2 cards from your Deck.
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Fiddle
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
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Fur Coat
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
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Glass Eye
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
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Glitter
Enchant all card rewards with Glam.
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Golden Compass
Upon pickup, replace the Act 2 Map with a single special path.
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Golden Pearl
Upon pickup, gain 150 Gold.
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Hefty Tablet
Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.
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Iron Club
Every 4 cards you play, draw 1 card.
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Jeweled Mask
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
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Jewelry Box
Upon pickup, add 1 Apotheosis to your Deck.
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Large Capsule
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
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Lava Rock
The Act 1 Boss drops 2 Relics.
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Lead Paperweight
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
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Leafy Poultice
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.
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Looming Fruit
Upon pickup, raise your Max HP by 31.
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Lord's Parasol
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
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Lost Coffer
Upon pickup, gain 1 card reward and procure 1 random potion.
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Massive Scroll
Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
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Meat Cleaver
You may Cook at Rest Sites.
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Music Box
Create an Ethereal copy of the first Attack you play each turn.
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Neow's Bones
Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
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Neow's Talisman
Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
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Neow's Torment
Upon pickup, add 1 Neow's Fury to your Deck.
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New Leaf
Upon pickup, Transform 1 card.
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Nutritious Oyster
Upon pickup, raise your Max HP by 11.
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Nutritious Soup
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
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Pael's Blood
At the start of your turn, draw 1 additional card.
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Pael's Claw
Upon pickup, Enchant all Defends with Goopy.
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Pael's Eye
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
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Pael's Flesh
Gain an additional ● at the start of your 3rd turn, and every turn after that.
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Pael's Growth
Upon pickup, Enchant a card with Clone.
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Pael's Horn
Upon pickup, add 2 Relax to your Deck.
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Pael's Legion
Doubles Block gained from a card, then goes to sleep for 2 turns.
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Pael's Tears
If you end your turn with unspent ●, gain an additional ●● next turn.
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Pael's Tooth
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
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Pael's Wing
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
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Pandora's Box
Transform ALL Strikes and Defends.
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Phial Holster
Upon pickup, gain 1 potion slot and procure 2 random potions.
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Philosopher's Stone
Gain ● at the start of each turn. ALL enemies start combat with 1 Strength.
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Pomander
Upon pickup, Upgrade a card.
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Precarious Shears
Upon pickup, remove 2 cards from your Deck and lose 16 HP.
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Precise Scissors
Upon pickup, remove 1 card from your Deck.
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Preserved Fog
Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
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Prismatic Gem
Gain ● at the start of each turn. Card rewards now contain cards from other colors.
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Pumpkin Candle
Gain ● at the start of each turn. Extinguishes at the start of Act 3.
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Radiant Pearl
At the start of each combat, add 1 Luminesce into your Hand.
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Runic Pyramid
At the end of your turn, you no longer discard your Hand.
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Sai
At the start of your turn, gain 7 Block.
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Sand Castle
Upon pickup, Upgrade 6 random cards.
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Scroll Boxes
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
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Sea Glass
See 15 cards from another character. Choose any number of them to add to your Deck.
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Seal of Gold
At the start of your turn, spend 5 Gold to gain ●.
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Sere Talon
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
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Signet Ring
Upon pickup, gain 999 Gold.
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Silver Crucible
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
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Small Capsule
Upon pickup, obtain a random Relic.
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Snecko Eye
At the start of your turn, draw 2 additional cards. Start each combat Confused.
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Sozu
Gain ● at the start of each turn. You can no longer obtain potions.
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Spiked Gauntlets
Gain ● at the start of each turn. Powers cost 1 more ●.
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Stone Humidifier
Whenever you Rest at a Rest Site, raise your Max HP by 5.
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Storybook
Upon pickup, add 1 Brightest Flame to your Deck.
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Tanx's Whistle
Upon pickup, add 1 Whistle to your Deck.
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Throwing Axe
The first card you play each combat is played an extra time.
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Toasty Mittens
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
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Touch of Orobas
Upon pickup, replace your starter Relic with an Ancient version.
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Toy Box
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
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Tri-Boomerang
Choose 3 Attacks in your Deck. Enchant them with Instinct.
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Velvet Choker
Gain ● at the start of each turn. You cannot play more than 6 cards per turn.
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Very Hot Cocoa
Start each combat with an additional 4●.
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War Hammer
Whenever you kill an Elite, Upgrade 4 random cards.
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Whispering Earring
Gain ● at the start of each turn. Vakuu plays your first turn for you.
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Winged Boots
You may ignore paths when choosing the next rooms to travel to 3 times.
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Yummy Cookie
Upon pickup, Upgrade 4 cards.
No relics match the selected filters.