Status Anomaly Build
tier: CTurn Status generation into damage and orb output by pairing Flak Cannon with Trash to Treasure and Rocket Punch.
Points
- Flak Cannon deals 8 damage per status exhausted — holding off for a few turns to accumulate statuses before firing produces higher burst damage.
- Overclock or TURBO generates a status on the same turn it is played, letting Rocket Punch be used at 0 cost immediately after for 13 damage and a card draw.
- Trash to Treasure alone sustains orb generation even without Flak Cannon, making the build functional whenever status-generating cards are available.
- Compact converts surplus status cards in hand into Block between Flak Cannon uses, so statuses sitting in hand are never wasted.
Details
Use cards that create Statuses as fuel rather than treating them only as liabilities. Trash to Treasure turns each new Status into a random orb, while Flak Cannon cashes in the pile for burst damage once enough Status cards have built up. Rocket Punch gives the deck an efficient payoff on turns where Statuses are created.
Cards
Main Mechanic Cards that transform Status generation into damage output and orb fuel.
Synergy Cards that actively produce Statuses to feed Flak Cannon and Trash to Treasure.
Support Draw and Energy cards that generate a Status as a side effect, also enabling Rocket Punch at 0 cost.
Relics
Data Disk Start each combat with 1 Focus.
Emotion Chip If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Runic Capacitor Start each combat with 3 additional Orb Slots.
Metronome The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.