Frost / Block Build
tier: AChannel Frost orbs to build Block automatically each turn, freeing Energy for offense instead of defense.
Points
- Glacier channels 2 Frost at once — one card fills two orb slots, raising Block generated per turn more quickly than other Frost cards.
- Expand orb slots early with Capacitor; the number of Frost orbs held directly determines how much Block you gain each turn.
- Defragment raises Focus by 1, increasing the Block amount from every Frost orb already in play.
- Buffer negates the next HP loss entirely; use it before a known big hit rather than holding it indefinitely.
- Keep a small number of Lightning orbs in the lineup so the build retains offensive output and does not stall against high-HP enemies.
Details
Frost orbs generate Block when channeled and each turn. Glacier channels 2 Frost at once. Coolheaded channels 1 Frost and draws a card. Buffer prevents the next time you would lose HP. Stack orb slots via Capacitor for even more Block per turn.
Cards
Main Mechanic Cards that channel Frost orbs and expand orb slots to build Block automatically each turn.
Synergy Cards that raise Focus or keep orbs in play longer to increase Block generation per turn.
Support Defensive insurance against burst damage that would otherwise bypass the Block engine.
Relics
Emotion Chip If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Runic Capacitor Start each combat with 3 additional Orb Slots.
Data Disk Start each combat with 1 Focus.
Metronome The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.