Defect
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Dark Orb / Loop Build

tier: A

Loop Dark orbs to accumulate power over multiple turns, then evoke at the right moment for concentrated burst damage.

Points

  • Loop moves the front orb to the back, delaying its evoke and allowing Dark orbs to accumulate more power before release.
  • Raising Focus with Defragment increases the damage each Dark orb deals on evoke — the higher the Focus, the greater the payoff.
  • Consuming Shadow generates a Dark orb each time an enemy is killed, keeping the orb supply topped up without extra card plays.
  • Time evokes carefully — a Dark orb that has built up power over several turns deals significantly more damage than a freshly channeled one.

Details

Dark orbs deal damage when evoked and gain power each turn. Loop moves the front orb to the back, preventing eviction and letting it grow. Defragment adds Focus, amplifying all orb effects. Consuming Shadow generates Dark orbs on kill.

Cards

Synergy Cards that raise Focus to increase evoke damage, or automatically replenish orbs after kills.
Support Cards that trigger multiple evokes at once to deliver accumulated damage in a single turn.