Star Build
tier: SBuild around Stars as a banked resource, using generation, conversion, and payoff cards to cover offense, defense, and burst turns without committing to only one payoff pattern.
Points
- Prioritize Star generators that also attack, defend, or draw so the deck still functions before the Star bank is large.
- Too many pure generators or too many expensive spenders both create clunky turns, so keep the Star economy balanced.
- Cards like Alignment and Convergence are often the bridge between a stocked Star turn and a real payoff turn.
- Defensive and debuff spenders matter as much as finishers, because the deck loses tempo if every Star is saved only for damage.
Details
Treat Stars as a banked resource rather than a single combo. Some runs will lean toward conversion with Alignment, some toward repeated triggers with Black Hole, and some toward direct finishers, but the core plan is the same: build Star income without falling behind, then spend it where the current fight demands.
Cards
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Gain 7 Block.
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Ethereal.
Deal 9 damage to ALL enemies.
ALL enemies lose 9 Strength this turn. -
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable. -
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn. -
Deal 5 damage to a random enemy X times.
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Deal 8 damage X times.
Double X if it's 4 or more. -
Deal 7 damage to ALL enemies 7 times.
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Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.