Soul Build
tier: SGenerate large numbers of Souls and turn cheap Soul plays into repeated damage triggers while cycling through the deck at high speed.
Points
- Haunt is the highest-priority pick; once it is in the deck, every Soul played deals 6 damage to a random enemy, turning a 0-cost token into consistent pressure.
- Dirge generates multiple Souls and Summons in a single card play, making it the central engine piece from the mid-game onward.
- Because Souls cost 0, you can play several each turn regardless of your other cards, so Haunt triggers multiple times without spending any energy.
- Soul Storm converts discarded Souls into bonus damage, and Grave Warden adds a Soul while building block, letting defense and offense reinforce each other.
- Borrowed Time and Neurosurge are strong accelerants, but do not overload on self-Doom if the deck lacks a fast payoff.
Cards
Main Mechanic Core cards that form the Soul engine and its primary payoffs.
Synergy Cards that amplify the value of Souls or benefit from playing many of them.
Support Cards that provide energy, draw, or card recovery to keep the engine running.
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Gain 4●.
Cards cost an additional ● this turn. -
Gain ●●●.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself. -
Ethereal.
Deal 13 damage. -
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card. -
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Relics
Funerary Mask At the start of each combat, add 3 Souls into your Draw Pile.
Power Cell At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Bag of Preparation At the start of each combat, draw 2 additional cards.
Frozen Egg Whenever you add a Power into your Deck, Upgrade it.
Unceasing Top Whenever you have no cards in Hand during your turn, draw a card.