Ethereal Build
tier: BBuild a draw engine around Ethereal cards using Pagestorm, then convert the total number of Ethereals played into damage with Pull from Below and Banshee's Cry.
Points
- Pagestorm draws an extra card each time you draw an Ethereal, so cards like Parse can create real chain turns.
- Each turn, Call of the Void adds a random card to your hand as an Ethereal, providing a steady supply of Ethereals even without dedicated Ethereal cards in hand.
- Pull from Below deals 5 damage per Ethereal played this combat, so the damage total grows steadily throughout the fight.
- Banshee's Cry costs less for each Ethereal played this combat, eventually becoming free and hitting all enemies for 33 damage.
- Since Ethereal cards disappear if unused, the deck wants enough draw and cost help to turn temporary cards into real value.
Cards
Main Mechanic Cards that generate and chain Ethereals to keep the draw engine running.
Synergy Cards that reward repeated Ethereal plays with damage, scaling, or payoff turns.
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Deal 5 damage for each Ethereal card played this combat.
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Deal 33 damage to ALL enemies.
Costs ●● less for each Ethereal card played this combat. -
Whenever you play an Ethereal card, gain 4 Block.
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Deal 10 damage.
The next Ethereal card you play costs 0 ●. -
Ethereal.
At the start of your turn, gain ● and draw 1 additional card.
Support Ethereal cards that keep turns stable with cost relief, defense, or utility.
Relics
Big Hat At the start of each combat, add 2 random Ethereal cards into your Hand.
Music Box Create an Ethereal copy of the first Attack you play each turn.
Ghost Seed Strikes and Defends gain Ethereal.
Mummified Hand Whenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece Whenever you play a Power, draw 1 card.