Doom Build
tier: AStack Doom on enemies until their HP is covered, then let the delayed kill mechanic finish fights while defensive Doom payoffs keep you stable.
Points
- Reaper Form makes every attack apply Doom, turning the entire deck into a Doom engine without needing dedicated Doom cards.
- Block is essential — use Death's Door and Shroud together to accumulate block while applying Doom each turn.
- No Escape scales Doom quickly: it applies 10 Doom plus 5 more for every 10 Doom already on the target.
- Time's Up acts as a standalone finisher by dealing damage equal to the enemy's current Doom value, then exhausting itself.
- Doom does not save you immediately, so add enough defense and draw to survive until the stacks matter.
Cards
Main Mechanic Cards that form the core of the Doom stacking engine.
-
Deal 8 damage.
Apply Doom equal to damage dealt. -
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
-
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP. -
Whenever Attacks deal damage, they also apply that much Doom.
-
At the start of your turn, apply 6 Doom to a random enemy.
Synergy Cards that increase in value when combined with the Doom mechanic.
Support Cards that provide draw, block, and energy to stabilize the build.
Relics
Book Repair Knife Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Undying Sigil Enemies with at least as much Doom as HP deal 50% less damage.
Runic Pyramid At the end of your turn, you no longer discard your Hand.
Bag of Preparation At the start of each combat, draw 2 additional cards.
Ice Cream Energy is now conserved between turns.